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Beneath a CHUD Moon
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Devlog
New character selection!
August 07, 2023
by
Tigwyk
Added buttons for choosing between Chad or Chud characters, each with different starting weapons...
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New weapons, effects, optimizations!
August 06, 2023
by
Tigwyk
Welcome back! I've got a juicy update this time: Weapons and their upgrades have been further refactored to make it easier to add more content Added brand new weapon effects like stun and (proper) kno...
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Updated enemy stats!
November 20, 2022
by
Tigwyk
1
#enemies
This new update brings a change to the way enemies stats are populated behind the scenes. This allows for easily adjusting stats on the fly between separate enemies and increasing stats during level p...
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Boss, screenshake and stats panel added!
November 13, 2022
by
Tigwyk
1
I've added a new boss to the game that spawns at the 5 minute mark. The art and mechanics are placeholder at the moment but they'll improve in the next iterations. Previously, hitting enemies never fe...
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Continued UI Overhaul
November 04, 2022
by
Tigwyk
Added a new pixel art XP bar as part of the ongoing pixel art UI overhaul...
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New enemy-spawning system
November 04, 2022
by
Tigwyk
Refactored the enemy-spawning system to make it a little easier to spawn different enemies in a scalable fashion and separate out enemy/character logic from the animations and sprite rendering...
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Added new weapons
November 04, 2022
by
Tigwyk
Added new pistols similar to the ones in Vampire Survivors to demonstrate some of the bullet-hell functionality of the new projectile engine...
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Updated projectile weapons
November 03, 2022
by
Tigwyk
1
Projectile weapons like Bees and Throwing Knives will now be affected by their upgrades again while using the new projectile system under the hood...
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New weapon, Bees!
November 02, 2022
by
Tigwyk
Added a new weapon, Bees that chase down your enemies! The current upgrades for Bees don't work so I've just made it so Bees fire between 2 and 4 every shot...
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Updated patented CHUDSpeak engine
October 31, 2022
by
Tigwyk
1
CHUDs now speak a bit less frequently and with a bit more variety. Adjusted chance to speak Adjusted timings between speaking...
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New passive items
October 29, 2022
by
Tigwyk
2
Rewrote the mechanics for passive items to be more scalable. Fixed these items: Armor Magnet Breastplate Each of these now has at least one additional upgrade available to demonstrate the new function...
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Added rain!
October 27, 2022
by
Tigwyk
1
Added rain effects that can be enabled via code, so expect randomized rainy nights...
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Knockback, UI upgrade
October 27, 2022
by
Tigwyk
1
Added knockback when enemies are hurt Upgraded UI with pixel art buttons, panels, etc...
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Changes to loot drop rate, sounds
October 26, 2022
by
Tigwyk
1
Adjusted it so the outlined enemies (assumed to be bosses for now) have a chance to drop chests and the chests have a chance of dropping something else when opened. Gem pickup sound now varies in pitc...
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Level completion, weapon and hit effects
October 22, 2022
by
Tigwyk
1
I fixed the hit effect on enemies so they flash red briefly, added some new effects to the wit whip and throwing knife (debate tactic name tbd) and finally added some basic win conditions. Currently,...
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Sound effects and music
October 17, 2022
by
Tigwyk
Added some placeholder sound effects and music to the first stage. New sound effects: Gem pickup Enemy hit Enemy death Player death Player level up...
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New player sprite and stage timer
October 16, 2022
by
Tigwyk
Added a new timer to the stages to track how long you've survived, with enemies spawning in waves based on the timer. Right now the enemy spawning's pretty broken because every wave has to be manually...
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Leaderboards!
October 14, 2022
by
Tigwyk
#Leaderboard
Just added cloud-based leaderboards to the game so you can compete against other players across the world!...
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