New enemy-spawning system
Beneath a CHUD Moon » Devlog
Refactored the enemy-spawning system to make it a little easier to spawn different enemies in a scalable fashion and separate out enemy/character logic from the animations and sprite rendering.
Files
WebGL.zip Play in browser
Nov 04, 2022
beneath-a-chud-moon-win-alpha.zip 38 MB
Version 50 Nov 04, 2022
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- Added new weaponsNov 04, 2022
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