New player sprite and stage timer
Beneath a CHUD Moon » Devlog
Added a new timer to the stages to track how long you've survived, with enemies spawning in waves based on the timer. Right now the enemy spawning's pretty broken because every wave has to be manually specified (enemy, seconds to spawn) without any mechanism to repeat spawns every X seconds.
Changed the player sprite to a cloaked person who I feel might better present the protagonist for now.
Files
WebGL.zip Play in browser
Oct 16, 2022
beneath-a-chud-moon-win-alpha.zip 38 MB
Version 11 Oct 16, 2022
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Beneath a CHUD Moon
More posts
- New character selection!Aug 07, 2023
- New weapons, effects, optimizations!Aug 06, 2023
- Updated enemy stats!Nov 20, 2022
- Boss, screenshake and stats panel added!Nov 13, 2022
- Continued UI OverhaulNov 04, 2022
- New enemy-spawning systemNov 04, 2022
- Added new weaponsNov 04, 2022
- Updated projectile weaponsNov 03, 2022
- New weapon, Bees!Nov 02, 2022
- Updated patented CHUDSpeak engineOct 31, 2022
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